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InfiniteShooter

InfiniteShooter

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Devlog

  • Adding Mouse Controls to InfiniteShooter: an update
    January 31, 2023 by PastThePixels
    Originally from my blog. Hi again! Last time, I was talking about how I went about adding mouse controls to my game in the form of a general guide for any 2.5d game using the Godot engine. It worked g... Continue reading
  • InfiniteShooter 0.4.3
    November 25, 2022 by PastThePixels
    InfiniteShooter 0.4.3! Here's another small release where I fixed jankiness with the side walls and generated a new icon that has less eye strain. (It was probably better to move this to 0.5.0, but th... Continue reading
  • Adding Mouse Controls to a Vertical Shooter in Godot
    October 22, 2022 by PastThePixels#game development, #Godot, #vertical shooter, #right angled trigonometry, #mouse controls
    Update: a version with all media restored is on my blog ! And if you're reading this in the far future and it doesn't work, it's got its own fancy domain now so there's a good chance the Internet Arch... Continue reading
  • InfiniteShooter 0.4.2!
    August 16, 2022 by PastThePixels#point release
    InfiniteShooter 0.4.2! This one's a bit late. 0.4.2's another point release that just fixes bugs and polishes InfiniteShooter. I fixed some Z-fighting with the docking station model by extruding some... Continue reading
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